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Devlog
Devlog - 91
September 16, 2023
by
Apapappa
17
(random gameplay) v0.60 / 0.61 Changelog: https://www.dropbox.com/scl/fi/vukx9we3j4f3mfymxai43/v0_60_0_61.txt?rlkey=6vu3gn311hf9t2qpdvzuxru99&raw=1 Once again, didn't mean for it to be this long betwe...
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Devlog - 90
June 17, 2023
by
Apapappa
16
(particle stress testing, didn't know what else to show) v0.59 Changelog: https://www.dropbox.com/s/rnd2w1eb7vwk976/v0_59.txt?raw=1 Hey everyone, I was going to post this like 2 weeks ago but it didn'...
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Devlog - 89
May 06, 2023
by
Apapappa
17
(more particle improvements, should probably reduce particle count for these effects) v0.58 Changelog: https://www.dropbox.com/s/0cxhnzub5elu4i2/v0_58.txt?raw=1 Okay, so I really wanted to be finished...
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Devlog - 88
April 01, 2023
by
Apapappa
12
(new custom particle system with misc effects) (ignore the screen shake on hitting every enemy, it's a bug) v0.56-0.57 Changelogs: https://www.dropbox.com/s/44bbmish9za1p5m/v0_56_0_57.txt?raw=1 Hey ag...
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Devlog - 87
October 30, 2022
by
Apapappa
12
(trying to showcase the new cold screen effect with limited success) Once again, it's been a while.. nothing has been going to plan as usual. I think I'm just kinda done trying to explain everything t...
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Devlog - 86 [NEW DEMO UPDATE]
April 23, 2022
by
Apapappa
15
Okay, so uuh..... it's been a while. Things happened and as usual, nothing went as planned. But the new demo is finally done, the sad part is that it's 95% the same content as before as this was only...
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So I got some news.. [new demo has to be delayed]
November 24, 2021
by
Apapappa
9
Hey everyone, this is just a bit of a status update.. So I got some news very soon after I posted the previous devlog, apparently I'm moving somewhere very soon (someone basically just came in and sai...
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Devlog - 85 [wall of text]
November 06, 2021
by
Apapappa
9
Okay.. so this one got pretty huge... enjoy a wall of text. Anyway, hello everyone. I've decided to put the "Changes" section below this section for now since these devlogs are getting out of hand in...
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Devlog - 84
October 09, 2021
by
Apapappa
9
--- [Current Version, GMS2] Changes: ANY OS: - Replaced / Added new functions for all relevant obsoleted functions from GMS1.4. - Removed the "Vertex Buffer Method" game option as this is no longer a...
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Devlog - 83
September 11, 2021
by
Apapappa
14
(old gif this time, way too sleepy to make a new one, sorry) Changes: ANY OS: - Added *A LOT* of new rooms, finishing up the area shown in the previous devlog. - Added a bunch of new tiles. - Improved...
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Devlog - 82
August 07, 2021
by
Apapappa
15
Changes: ANY OS: - Added a brand new tile set. - Added some new rooms in a new area. - Added some new particle effects. - Added a new fluid type. - Added some new fluid effects. - Updated a couple old...
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Important Message - Scam Related
July 23, 2021
by
Apapappa
11
Hello everyone. It has come to my attention that there is someone out there trying to scam people using my game as a scapegoat or something. So I have to tell you: ** DO NOT click any links from anyon...
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Devlog - 81
July 10, 2021
by
Apapappa
19
Changes: ANY OS: - Added *A LOT* of new rooms. - Added some new tiles. - Tweaked a mechanic a bit. - The electricity coming from broken lights no longer damage the player. - Updated some old rooms. -...
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Devlog - 80
June 12, 2021
by
Apapappa
5
Changes: ANY OS: - Added a couple of new rooms. - Heavily reduced the flickering effect of laser turret enemies. - Fixed one bug. ------------------------------------------ Hey everyone. I had another...
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Devlog - 79
May 22, 2021
by
Apapappa
12
Changes: ANY OS: - Added a bunch of new rooms. - Updated a few old rooms. ------------------------------------------ So, as you might have noticed, there was no devlog last week, this is because of so...
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Devlog - 78
May 08, 2021
by
Apapappa
9
(wasn't sure what to do for a gif this time so I just recorded a bit of the title screen) Changes: ANY OS: - Still mostly focused on the new boss this week and I'm happy to say that it is now fully pl...
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Devlog - 77 [+ Status Update]
May 01, 2021
by
Apapappa
7
Changes: ANY OS: - Still pretty much only working on the new boss, all sprites for it are now done, it's got some movement patterns, etc.. still a lot missing though. - Added better save file loading...
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Devlog - 76
March 27, 2021
by
Apapappa
8
Changes: ANY OS: - Added an "Action" button, holding this button while pressing another button now perform certain actions. This was added to free up buttons at the cost of having to hold one for cert...
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Devlog - 75
March 06, 2021
by
Apapappa
7
Changes: ANY OS: - Added a couple of rooms. (more than last time so that's good) - Updated a few old rooms. ------------------------------------------ Once again only room stuff. I think I'm going to...
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Devlog - 74
February 27, 2021
by
Apapappa
7
Changes: ANY OS: - Added a few rooms. - Added some new tiles. ------------------------------------------ Another short one this time, I got a bit distracted so did not get as much done as the last few...
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Devlog - 73
February 20, 2021
by
Apapappa
8
Changes: ANY OS: - Added another bunch of rooms, finishing up about one third of another area. - Added a new mechanic. - Tweaked an enemy a bit. - Added some new tiles. - Updated some old rooms. - Red...
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Devlog - 72
February 13, 2021
by
Apapappa
8
Changes: ANY OS: - Added a bunch of rooms, finishing up yet another area. ------------------------------------------ Things seem to be going good since I somehow managed to finish up another area, it...
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Devlog - 71
February 06, 2021
by
Apapappa
7
Changes: ANY OS: - Added a bunch of new rooms, finally all rooms in this area now exist in game. ------------------------------------------ This may not seem like a lot but thanks to the break I took...
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Status Update + Side Project Progress Showcase
January 30, 2021
by
Apapappa
10
Hey everyone. Not much has really happened regarding Zordak since the last devlog, I've added a room and tweaked some stuff but that's about it. I just wanted to focus a lot on the side project to get...
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Devlog - 70
January 09, 2021
by
Apapappa
13
Changes: ANY OS: - Added new rooms. - Added a new upgrade. - Added a new interactable tile type. - Added a new mechanic. - Tweaked an old upgrade a bit. - Updated misc old rooms. - Fixed 4 bugs/issues...
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Status Update..
January 02, 2021
by
Apapappa
13
Hey everyone, sorry for being so silent for a while. I took some time off for the holidays and it spiraled into me working on my side project, which is now becoming more of a real thing and not just a...
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Devlog - 69
December 19, 2020
by
Apapappa
12
Changes: ANY OS: - Added community translation: French. (this will help me find various UI issues with localization) - Added a new room. (took a long time to finish as I'm currently working on a very...
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Devlog - 68
December 05, 2020
by
Apapappa
11
(maybe not the most interesting gif but at least it's new) Changes: ANY OS: - Added missing font character: ' - Added a more standardized font as an option. - The "Large Font" option is now just calle...
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Devlog - 67 [DEMO UPDATE (again)]
November 28, 2020
by
Apapappa
8
(same gif again, new stuff soon) The demo has been updated. (again) Changes: ANY OS: - The oxygen meter text now changes color based on how much is left or if it's draining: Yellow to Red if draining...
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Devlog - 66 [DEMO UPDATE]
November 21, 2020
by
Apapappa
5
The demo has been updated. Changes: Check my previous devlogs (64 and 65) for changes lists as nothing has really changed this week. Most notable changes are: controller improvements, unlockable art /...
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Devlog - 65
November 14, 2020
by
Apapappa
7
Text only this time as well because of time issues. Changes: ANY OS: - Added a new menu: "Gallery" with the sub menus "Unlockable Art" and "Fan Art". "Unlockable Art" - In here you can view images unl...
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Devlog - 64
November 07, 2020
by
Apapappa
9
Didn't really find the time to make a new gif so there's only text this time. Changes: ANY OS: - Removed the Metroid easter egg / homage. - Added multiple controller support, there are some issue thou...
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New demo reminder!
October 24, 2020
by
Apapappa
9
No devlog this week, I've been on a bit of a break since the demo release. So here's a reminder that the new Zordak demo is out!...
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Devlog - 63 [NEW DEMO]
October 17, 2020
by
Apapappa
7
The new Zordak demo is out! There's been too many changes since the previous demo so I'll just be listing the changes since the previous devlog. Changes: ANY OS: - Added "gml_pragma("forceinline")" to...
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Devlog - 62 [A bunch of changes, new demo almost here]
October 11, 2020
by
Apapappa
5
Changes: ANY OS: - Added a new save file error menu similar to the tutorial menu, asking if you are sure you want to load a save file with errors and lists said errors. - Added another save error chec...
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Devlog - 61 [Soon...]
October 03, 2020
by
Apapappa
6
Changes: WINDOWS: Windows now uses a single lighting shader instead of two depending on settings, will slightly reduce performance of low end devices but increases visual quality. Added a readme file...
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Devlog - 60
September 26, 2020
by
Apapappa
6
Changes: Improved CPU / rendering performance of misc things. Added player hurt states + sprites. Improved misc player sprites. Improved player hitbox + sprite offsets. Reworked all door sprites, they...
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Devlog - 59
September 19, 2020
by
Apapappa
5
(these were recorded on my laptop so performance would be a bit better without screen recording on, also may be a bit hard to see what I'm trying to show) Changes: There will now be another .exe file...
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Devlog - 58
September 12, 2020
by
Apapappa
5
Changes: Rewrote / optimized parts of the lighting shader / system resulting in "semi-big" performance improvements on my laptop. Improved rendering performance of misc effects like: bloom, glowmap, a...
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Devlog - 57 [New Screenshots + Linux Question/Info]
September 05, 2020
by
Apapappa
8
Changes: Increased "Sleep Margin" to 25 from 15, the game will now use a bit more CPU power to reduce the chance of it being stuck at a lower framerate than intended, this could happen because of powe...
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Devlog - 56 [Misc news + sneak peek + new short game (already finished)]
August 15, 2020
by
Apapappa
6
Changes: Reworked grass swaying a bit, it is now less in sync and more erratic. Added a light for the player when charging a beam. Slightly increased screen transition speed. Adjusted misc menu elemen...
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Devlog - 55
August 01, 2020
by
Apapappa
6
Changes: Reworked and animated all suit sprites. Adjusted misc other player sprites. Slightly reduced player movement speed while not having a suit. Increased player oxygen drain under water. Added a...
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Devlog - 54 [Minor News]
July 25, 2020
by
Apapappa
6
Changes: Made numerous misc adjustments to the blue jumpsuit sprites. "Finished" reworking and adding new animations to the underwear sprites, some showcased in the gif. Reworked some parts of the in-...
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Devlog - 53
July 18, 2020
by
Apapappa
8
Changes: Updated misc player HUD sprites to new versions. Improved damaged helmet collision hitbox. The save file screenshot is now embedded into the main save file and thus removing 5 extra files in...
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Devlog - 52
July 11, 2020
by
Apapappa
5
Changes: Fixed 10 bugs / issues. "Finished" animating the blue jumpsuit player sprites. Added / created misc new stuff related to the new blue jumpsuit player sprites. Added a few new rooms and update...
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MiniLog - 1
July 07, 2020
by
Apapappa
4
Here's an update on one of the new sprites. It's changed quite a bit since my last post but I think it's all for the better. It's getting to the point where I think it's almost done so any final thoug...
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Devlog - 51 [Important Info]
July 04, 2020
by
Apapappa
8
(WIP new sprites) Changes: Fixed player standing up when getting hit while crawling. Fixed player knockback on hit so it now works correctly. Fixed a crash related to an enemy. Fixed a crash when tryi...
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Devlog - 50
June 20, 2020
by
Apapappa
9
(interactable object outlines from a previous devlog) Changes: Added more lightning / electricity effects to misc relevant things, improved visuals and optimized the effect a bit. Improved dropped ite...
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Devlog - 49
June 13, 2020
by
Apapappa
8
Changes: Updated a bunch of old rooms. Tweaked / Improved a few misc upgrades. Created a new electricity / lightning bolt effect which is / will be used for multiple misc things. (showcased in the gif...
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Devlog - 48
June 06, 2020
by
Apapappa
5
Changes: Continued testing the main player path(s). Updated / reworked some old rooms. Added a few new rooms. Added ability to zoom out the fullscreen map by holding a button. (it's a bit low quality...
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Devlog - 47 [Linux Question]
May 30, 2020
by
Apapappa
3
(the gif might play too fast for whatever reason) Changes: Fixed 11 bugs / issues. Updated / reworked a bunch of old rooms, as usual. Added a new outline shader which is now used to highlight interact...
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Devlog - 46 [Question Inside]
May 16, 2020
by
Apapappa
6
Changes: Fixed 9 bugs / issues. Updated / reworked some more old rooms. Added a couple of new rooms. Tweaked misc mechanics and added a new one. Reworked a few more parts of the world. Started actual...
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Devlog - 45 [Discord server available]
May 09, 2020
by
Apapappa
5
Changes: Pretty much finished mapping out the intended player path, I'm sure there will be misc changes along the way though. Updated / reworked *A LOT* of old rooms. Added 4 new mechanics. Started wo...
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Devlog - 44
April 25, 2020
by
Apapappa
5
Changes: Slightly reduced "low health" effect intensity. Updated a bunch of old rooms. Started work on finalizing the intended player path(s) through the game. The rest is secret stuff so this is prob...
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Devlog - 43
April 18, 2020
by
Apapappa
11
(random gameplay because I did not know what else to show this time) Changes: Beam switching is now done by cycling through available beams again but it still displays them above the player (like the...
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Devlog - 42
April 04, 2020
by
Apapappa
4
(WIP beam selection HUD, some left blank to avoid spoilers) Changes: Reworked the beam selection HUD, you now hold the beam swap button then press a direction to choose a beam. Added a time limit when...
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Devlog - 41
March 28, 2020
by
Apapappa
4
(WIP new HUD and ability to disable upgrades) Changes: Added a new room. Updated a bunch of old rooms. Added ability to disable/enable upgrades. (this menu will be improved later) Improved player proj...
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Devlog - 40 [Mini FAQ Included]
March 21, 2020
by
Apapappa
6
(WIP visuals for a new upgrade) Changes: Removed the "delete save file menu", this is now done by pressing a specific button on the save selection menu instead. Removed the "fix save file" option for...
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Devlog - 39
March 14, 2020
by
Apapappa
10
Changes: Added two new upgrades. Added a new feature to an old existing upgrade. Fixed an issue with an enemy causing it to not deal damage to the player on contact. Reworked / updated some old rooms...
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Devlog - 38
March 07, 2020
by
Apapappa
8
(WIP of that new area) Changes: Added support for animated tiles, more of these will be put in the game later for more atmospheric effects and such. Worked some more on that new area, a tiny bit of it...
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Devlog - 37
February 29, 2020
by
Apapappa
5
Changes: Added door unlocking system to the map, unlocking a door will now change it's color to the standard door color on the fullscreen/mini map. Updated some old rooms. Reworked an upgrade so that...
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Devlog - 36
February 22, 2020
by
Apapappa
2
Changes: Added more rooms to the new zone mentioned in the previous devlog. Added some effects specific to said zone. Added a new enemy. ------------------------------------------ Since last week was...
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Devlog - 35
February 15, 2020
by
Apapappa
4
(might have made a gif of this room before, can't remember) Changes: Added three new enemies. Almost added an entire new zone. (a few rooms still left) Added a new type of special tile. (game mechanic...
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Devlog - 34
February 08, 2020
by
Apapappa
8
Reminder that the demo was updated last week for those who missed it! Changes: Updated a bunch of rooms to make better use of the oxygen mechanic and fixed a tiny issue regarding this mechanic. Added...
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Devlog - 33 [DEMO UPDATE]
February 01, 2020
by
Apapappa
6
Demo Update: The demo has been updated to more accurately reflect the final product. Still the same content but including all the changes/additions since the last demo. There's been way to many change...
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Devlog - 32
January 25, 2020
by
Apapappa
4
Changes: Added a new accessibility option: "Large Font" , this is an attempt at a more readable font for anyone having trouble with the standard font. Added a "Do you want to enable tutorials?" messag...
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Devlog - 31
December 07, 2019
by
Apapappa
8
Changes: Made more changes to the boss, including: The tentacles that rise from the goop now actually do something, forcing you to destroy them. Increased tentacle damage. Increased fly item drop chan...
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Devlog - 30
November 30, 2019
by
Apapappa
4
Changes: Made numerous changes to the boss again, including: Player projectiles no longer collide with the red blobs. Added more screenshake to things, increasing impact of certain moves. Sped up all...
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Devlog - 29
November 23, 2019
by
Apapappa
5
Changes: Removed the green lights that spawn during the facility escape sequence and when you break door controls, they felt out of place and didn't really add much to the game other than making it sl...
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Devlog - 28 (why I've been away)
November 20, 2019
by
Apapappa
4
So.. I guess it started with the usual problem, getting tired of working on the same thing every day. Game Dev is pretty much the only thing I do, I basically wake up and then sit here the entire day...
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Devlog - 27
September 28, 2019
by
Apapappa
6
Changes: Tweaked a certain upgrade a bit and fixed some issues with it. Added a new area. Fixed some minor general issues. I got sick this week so as you can see, not much got done. But any progress i...
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Devlog - 26
September 21, 2019
by
Apapappa
6
Changes: Increased room transition animation speed a tiny bit. Fixed some issues with the new ledge grab jump changes. Fixed an issue that caused breakable tiles to not break when shot point blank. Ad...
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Devlog - 25
September 14, 2019
by
Apapappa
7
Changes: Added some more menu polish: fading menus, button offsets and such. Supposedly fixed a crash related to certain projectiles colliding with other projectiles. The "Sticky Ledge Grab" option is...
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Devlog - 24
August 31, 2019
by
Apapappa
4
Weekly Report: Renamed the "controller enabled" option to "controller detection" as it seemed a more fitting name. Added a message to the controls menu telling the player to disable controller detecti...
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Devlog - 23 [DEMO UPDATE]
August 24, 2019
by
Apapappa
3
The demo has been updated to more accurately represent the final product. Some new things compared to the old demo but mostly the same content. I have reduced the length of the demo a bit because the...
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Devlog - 22
August 17, 2019
by
Apapappa
4
Weekly Report: Improved map marker selection, you now select the one you want by holding a button and change selection with the arrow keys. Added 3 new map marker icons. Added various new sound cues f...
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Devlog - 21
August 10, 2019
by
Apapappa
4
Weekly Report: The main game page here on itch now has a new design. Removed the colorblindness options since it has become clear to me that I have misunderstood those filters as stated in previous de...
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Devlog - 20
August 03, 2019
by
Apapappa
6
Kinda pressed for time so a bit of an early post and no new gif this time, sorry. Weekly Report: Added more underwater bubble effects. Added a glimmer/sparkle effect to spikes to help them stand out i...
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Devlog - 19
July 27, 2019
by
Apapappa
3
Weekly Report: Added two new enemies. Polished up the 'Pira' enemy. Added a bunch of bubble particle effects when under water. Added a new options menu - Accessibility. The 'pseudo' auto aim feature i...
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Devlog - 18
July 20, 2019
by
Apapappa
2
New week, new stuff. Some things done this week: Added a bunch of rooms. Added 3 new enemies. Added an option in the menu to completely disable controller/gamepad detection. Also fixed a bunch of thin...
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Devlog - 17
July 13, 2019
by
Apapappa
4
This week I've done a few things: Improved performance of multiple shaders, some big improvements and some small. Reworked super missiles, they are no longer super missiles. (I'll probably talk about...
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Devlog - 16
July 06, 2019
by
Apapappa
3
I've got some new WIP ledge grabbing animations done this week. Ledge grabbing now has 3 direction shooting support as well. Any feedback is appreciated. I'm probably going to add an idle state after...
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Devlog - 15
June 29, 2019
by
Apapappa
2
Hello again. It's been one of the best weeks in a long time. I've managed to create 18 new rooms and a bunch of other stuff. Pretty happy with that I guess. Also, here's a new gif aswell: Anyway, unti...
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Devlog - 14
June 22, 2019
by
Apapappa
1
Hello again. I've pretty much only worked on aquatica for a while now so here's another gif of the area: There will be new enemies and such in this area, I just haven't made any yet I've also made som...
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Devlog - 13
June 15, 2019
by
Apapappa
Hello again, it's been a while since my last post. If you want to know a tiny bit more of why it's been a while, then you can take a look at my twitter, I've posted a few short updates there. https://...
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Devlog - 12 - New Linux demo and general demo update
April 06, 2019
by
Apapappa
2
An experimental linux demo is now available. The demo has also been updated with some fixes and improvements based on feedback. (both windows and linux) Notes about linux: I do not know much about lin...
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Devlog - 11 [NEW DEMO]
March 30, 2019
by
Apapappa
5
The new demo is here! This demo more accurately represents the final product than the previous one and will also be the final demo content wise. Just download it from the main page or this post. (same...
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Devlog - 10
March 23, 2019
by
Apapappa
1
The new demo is like 99% done BUT, I'm gonna have to delay it one more week for final testing. I will also try to maybe add some new music tracks, as that is something I wanted to do but couldn't find...
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Devlog - 9
March 16, 2019
by
Apapappa
No new demo just yet. *HOPEFULLY* it will be done by next week, but don't take my word on that. Only a few things left to do, most of them are quite substantial though, so we'll see how this goes. I w...
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Devlog - 8
February 23, 2019
by
Apapappa
3
I've redesigned the old Control Chip upgrade a bit: I've come up with some new things I want to add to the demo (as usual). So it's done when it's done. The list of things to do is getting smaller tho...
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Devlog - 7
February 16, 2019
by
Apapappa
3
Hello again, I guess I will call this a devlog or something. Any interest in a new demo? I'm working on getting one set up, not sure when it will be done though. The next demo will be the final demo c...
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Status Update - 2
January 10, 2019
by
Apapappa
2
Hey all, still don't know when I'll be back to posting regularly. Just wanted to let everyone know that I'm still working on the game, just slower than before. Anyway, here's a random new gif:...
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Status Update - 1
September 29, 2018
by
Apapappa
1
Sorry for the radio silence but there may or may not be a bit more of that for a while, got some real life stuff to take care of. Just wanted to give an update to anyone wondering what's going on...
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Devlog - 6
September 08, 2018
by
Apapappa
2
Another week has passed... I've just done some random things this week so here a list of some of the changes: Added some new tiles. Added two more upgrades. Improved player control responsiveness, mos...
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Devlog - 5
September 01, 2018
by
Apapappa
1
This week I've been finalizing the world map and designing bosses, so barely any visual updates this week either. There's only two uncompleted boss rooms left on the map now. Every single item in the...
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Devlog - 4
August 25, 2018
by
Apapappa
1
I've been working on room layouts and the world of the game this week so not much has changed visually. Almost all room layouts for the entire world now have a design and I've rerouted a lot of the "g...
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Devlog - 3
August 18, 2018
by
Apapappa
1
Here's another progress update: I've reworked the world map a bit, still not completely final but there will now be two more areas in the game. This will obviously make it take longer for me to finis...
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Devlog - 2
August 11, 2018
by
Apapappa
1
There's still some time left to vote for this week's selected games at https://thegdwc.com/ , in case anyone missed it. You should go check them out! Tiny progress update: Done a bunch of work related...
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Devlog - 1
August 08, 2018
by
Apapappa
1
Hello everyone. Zordak has been chosen as one of this week's fan favorite over at https://thegdwc.com/ . Go check the games out and vote for whichever game you like! Progress Update: Progress has been...
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Update - v0.07
July 29, 2018
by
Apapappa
This is just a tiny update which supposedly fixes a shader crash related to fading tiles. As an added bonus it comes with a slightly updated crouch kick sprite. That's about it, I just wanted to get t...
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Update - v0.06
July 28, 2018
by
Apapappa
2
Hello once again, here's another update which focuses on some issues/suggestions people had and some extra additions. Most Notable Changes: 1 - Frameskip option Render the game in 30fps instead of 60f...
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Update - v0.05
July 17, 2018
by
Apapappa
1
Hello everyone, I've updated the demo. Most notable changes: 1 - Some ledge locations were updated to try and make it more obvious you're not supposed to go there yet. 2 - There were some missing shad...
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