Devlog - 26
Increased room transition animation speed a tiny bit.
Fixed some issues with the new ledge grab jump changes.
Fixed an issue that caused breakable tiles to not break when shot point blank.
Added an extra jump momentum boost based on running speed to allow for a little bit further jumps.
Added a pulsing red rectangle behind the oxygen bar when oxygen is draining.
Reworked the robot companion tutorial sequence a bit.
Tweaked some enemies and upgrades.
Added a few new areas, updated some old areas and added a new area effect.
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