Devlog - 87



(trying to showcase the new cold screen effect with limited success)

Once again, it's been a while.. nothing has been going to plan as usual.
I think I'm just kinda done trying to explain everything that has been going wrong all the time and I'm just going to stick to anything related to the game from now on.
So, sorry if you want to know the reason why there hasn't been an update in along time but I won't get into it anymore, the best you'll get is whatever I post on Discord since that is pretty much the only place I leave small updates and such now.
Anyway, onto the devlog:

v0.55 Changelog:
https://www.dropbox.com/s/46mobweswx741to/v0_55.txt?raw=1

So I just got back to working on the game a few weeks ago so this one is a bit short.
Anyway, I started working on a new boss but as soon as some sprites were ready to be imported into GMS2, this was all interrupted.
Reason being that the GMS2 sprite editor is just... bad, at least to me.
So the current focus is now porting over every single sprite and draw call into my own sprite system for the sole purpose of bypassing GMS2's sprite editor, I just can't handle using it, even the simplest thing like pasting an image is a hassle.
Not sure exactly how long this is going to take but it's mostly straight forward, it's just a lot of sprites and draw calls that needs to be updated, so expect to see this again in the next devlog.

Anyway, that's about it for this one, the game is still alive just slower updates than it's ever been right now.
Next devlog will be out whenever it's out.

Patreon:
https://www.patreon.com/ApapappaGames
Discord:

https://discord.gg/fTTEUNZ

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Comments

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(+1)

Glad to see this is still alive. Take your time and look after yourself too though!

I'm use Aseprite instead build-in GMS sprite editor.

Yeah I use Aseprite too, the problem is that importing sprites into GM is such a hassle.

I think you can import sprites from another editor (like Aseprite, Paint.net, or if you really want, MS Paint itself) and likewise you can just edit the images from the project's save directory itself, and it updates in Gamemaker, doesn't it? (Just something to help out, but considering your work on shaders and how beautiful the demo looks to begin with, I doubt you need this little tip. Otherwise, I agree that Gamemaker's sprite editor is bad. (Good to at least "have," but otherwise I've never really touched it and much prefer other image editors because I'm used to them anyways.)

Hey, thanks for the comment on the game / shaders, I try to do my best.

Yeah, I know you can import sprites and I'm already using Aseprite for all the graphics.

Problem is that I'm already using sprite sheets in Aseprite and importing parts of an image is so annoying in the GM sprite editor, like the copy/paste thing for example. (which apparently is being 'fixed' in a new release)

I don't know how to explain it really, I just do not like anything related to the GM UI, it just all feels so bad to use..

So I try to avoid using it as much as possible and if there was a 'code only' version of GM, I'd likely be using that.

Anyway, the sprite editor is basically dead to me right now as I'm going all in on my own sprite system, which is better in the long run since I can use it for future projects as well and never have to deal with GM sprites again.