Devlog - 87
Zordak » Devlog
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Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
Comments
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Glad to see this is still alive. Take your time and look after yourself too though!
I'm use Aseprite instead build-in GMS sprite editor.
Yeah I use Aseprite too, the problem is that importing sprites into GM is such a hassle.
I think you can import sprites from another editor (like Aseprite, Paint.net, or if you really want, MS Paint itself) and likewise you can just edit the images from the project's save directory itself, and it updates in Gamemaker, doesn't it? (Just something to help out, but considering your work on shaders and how beautiful the demo looks to begin with, I doubt you need this little tip. Otherwise, I agree that Gamemaker's sprite editor is bad. (Good to at least "have," but otherwise I've never really touched it and much prefer other image editors because I'm used to them anyways.)
Hey, thanks for the comment on the game / shaders, I try to do my best.
Yeah, I know you can import sprites and I'm already using Aseprite for all the graphics.
Problem is that I'm already using sprite sheets in Aseprite and importing parts of an image is so annoying in the GM sprite editor, like the copy/paste thing for example. (which apparently is being 'fixed' in a new release)
I don't know how to explain it really, I just do not like anything related to the GM UI, it just all feels so bad to use..
So I try to avoid using it as much as possible and if there was a 'code only' version of GM, I'd likely be using that.
Anyway, the sprite editor is basically dead to me right now as I'm going all in on my own sprite system, which is better in the long run since I can use it for future projects as well and never have to deal with GM sprites again.