So I got some news.. [new demo has to be delayed]
Hey everyone, this is just a bit of a status update..
So I got some news very soon after I posted the previous devlog, apparently I'm moving somewhere very soon (someone basically just came in and said "you're moving in around two weeks or so") so I'm going to have to delay the demo testing and as such the release of the new demo.
This is simply because there is a very high chance I won't have access to the internet for an undetermined amount of time, could be a day, a week, a month, I don't know.
I need to have access to the internet to respond to demo testing feedback for example so it simply has to be delayed.
This also comes with another problem, I'm going to start losing money real quick compared to before so I'm going to have to start thinking about ways to get more income. (Patreon is currently pretty much my only income so thanks A LOT to everyone who supports me there!)
And as you've probably heard before, I've been talking about side projects and such every now and then and right now it is looking like that is becoming reality, start releasing small side projects and selling them while also working on Zordak.
I've always worked a tiny bit on side projects alongside Zordak but now it's looking like I'm going to have to take it more seriously.
So I currently have a few ideas for side projects: small and simple games, GameMaker Studio 2 assets, re-releasing my previous game Journey of Johann with some updated graphics / added graphical effects, new levels and bug fixes, sort of like a "remaster" and maybe something like freelancing but I'm not sure about that one.
This doesn't sound very good for Zordak I know but I don't want to rush the game more than I have to because rushing it will result in a worse game and that is the last thing I want.
I don't know how much time will be given to these side projects but I'm probably going to have to go as high as 50% of time spent for the foreseeable future.
There's one plus side to this though, I've always wanted to stream but never really been able to because of my living situation, but since that has now changed there's a high chance that I could start streaming on Twitch in case anyone is interested in that, I would likely be doing some game dev and playing games.
But that's about it when it comes to positives...
So that's all I have to say for now, I know it's not exactly the best news for anyone really but it is what it is, and depending on the internet situation I might not respond to any messages for a while. (well, I still have a couple of days left... but after that.)
Feel free to join my Discord server below if you want to be more involved in the development of Zordak (or my other games) or just ask questions / be part of the community.
And of course, if you want to help me out financially the link to my Patreon is also listed down below, any support is extremely appreciated.
Links:
Patreon
Discord Community
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
Comments
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So there are multiple reasons why I don't want to do early access on Steam:
1. Once I release the game on early access then that's it, the entire game is now spoiled on youtube.
I'd rather leave that part until the game is finished and fully released, because spoiling the entire game on youtube is of course inevitable.
2. Releasing as early access means I'm going to release the game in an unfinished state, which is something I don't want to do, I want it to be as finished as possible before release, I'd of course have to fix bugs etc after release though.
3. I'm not really a fan of early access since it has not been getting the best reputation since it came out.
There were quite a number of games that used this in ways that were not intended, at least at first, I'm not 100% sure how it is nowadays.
So yeah, there you have a few reasons, I could probably think of a few more but right now that's all I got.
Sometimes life throws a curveball and we need to regain our balance. It would be great if you can turn it into an opportunity for you in the long term. Go for it 🙂
Hey, yeah, we'll see what happens, hopefully things go for the better.
The only concern right now is finding ways to make enough money for rent/food so I don't constantly drain my savings, so hopefully my side project / asset ideas work out.
Regarding your streaming bit, if this is you getting your own ISP service etc. It may be worth noting that you should make sure you get at least a 5mb/s upload speed (to do, safely, 720p @ 30FPS. You could technically go 1080 @ 30 or 720 @ 60 with that speed.) -- Not everyone is aware of the upload demands of internet, after all. Just a brief (helpful?) PSA. If 1080 @60FPS is a demand, you'll need 10mb/s upload, mind you.
Hey, thanks for the information, I already know quite a bit about streaming though (in terms of encoding/upload at least) so this isn't exactly news for me.
My internet is going to be 100/100 since it was the lowest and cheapest they offered, so the internet situation shouldn't be a problem unless they decide to throttle or simply don't give me the speed they said they would, but that's usually not something that happens in Sweden as far as I'm aware.
And I'll likely be going for 1080p 60FPS if everything works out.