Devlog - 83



(old gif this time, way too sleepy to make a new one, sorry)

Changes:

ANY OS:

- Added *A LOT* of new rooms, finishing up the area shown in the previous devlog.

- Added a bunch of new tiles.

- Improved misc old sprites.

- Tweaked an upgrade a bit.

- Updated misc old rooms.

- Fixed 2 bugs/issues.

------------------------------------------

Hello again, it's been a while since the last devlog and I'm sorry for that but it is what it is I guess.

I was originally going to post a devlog about 2 weeks ago but apparently these scammers I posted about a while ago are still around so I decided to leave my tweets about that up for a bit so people can find them easier.

Then right after that I got sick for about a week and am now just starting to feel mostly normal again..

So there's some context on why I've been postponing this devlog a bit.

And because of all this I've not worked very much on the game during this time.

(anything in this devlog was finished right before I posted the tweets)

Hopefully I can get back to it again on monday or something like that.

Anyway regarding finishing game areas, there's not much left now.. basically only like a small/medium sized area left.

After that is done then it might be time to port this thing to GMS2, which I'm not really looking forward to as I will have to check for a bunch of new bugs and such... but it has to be done at some point and the sooner the better.

So yeah, that's it for this devlog I guess, hopefully there won't be a month until the next one.

------------------------------------------

Links:

Patreon

Discord Community

Get Zordak

Comments

Log in with itch.io to leave a comment.

(+1)

Thanks for the update. Hope you get to feeling better soon! If you need a break I'm sure the fans'll understand. Better to rest yourself than burnout. Good day and good luck!

(+1)

Hey, thanks for the kind words and good luck.

And I'm basically back to normal now except for a few small issues.

I'm currently trying to decide whether I should start porting to GMS2 right now and do the remaining rooms later so technically I'm already on a small break I guess. ;)

Anyway we'll see how it works out.