Devlog - 67 [DEMO UPDATE (again)]



(same gif again, new stuff soon)

The demo has been updated. (again)


Changes:

ANY OS:

- The oxygen meter text now changes color based on how much is left or if it's draining: Yellow to Red if draining otherwise White.

- Removed the "health and oxygen refilled" part of the game saved message.

- Scaled the player death text down for better localization support.

- The background for area names on the fullscreen map now stretches separately based on text length. (better for localization)

- Updated the gallery menu button description stating that images may contain game spoilers.

- Tweaked a certain upgrade a bit.

- Reduced ShellBomber and O.R.B enemy health a bit.

- Updated some old rooms.

- Cleaned up the "en" localization file, removing a bunch of unused stuff.

- Fixed pausing the game with the keypad open leads to visual issues on the fullscreen map.

- Fixed two flyer enemies flying straight towards each other and collide causing them to get stuck in place.

- Supposedly fixed item collection percentage going over 100%.

- Fixed preservatory tile issues.

- Fixed gallery image selected not being reset to the first one when leaving the menu.

- Fixed unlockable art unlock status not being reset when switching save file.

- Fixed achievement system not actually fully using the localization system for text.

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Apparently there were some semi-big issues in the previous version so I had to update once again.

So once again, this will probably be the last demo update for a while unless there are other big issues with this one.


-- Regarding the repeating audio bug:

I can't seem to make this one happen.

I have seen it happen on videos so I know it's there but I'm not sure how to fix it without being able to reproduce it.

So it's still going to be there in this version.

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Links:

Patreon

Discord Community

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Comments

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nyomp