Devlog - 4
I've been working on room layouts and the world of the game this week so not much has changed visually.
Almost all room layouts for the entire world now have a design and I've rerouted a lot of the "guiding path" as I would call it.
This path only guides the player to a certain point and then pretty much drops off completely to basically force the player to explore.
I've also changed/improved a few other already existing things such as:
There is now a "cutscene-like" effect when you enter a save station.
I've added glowing lights trying to tell the player where to go during the facility escape sequence.
Added a "legend" to the fullscreen map which shows what area you are in and it's corresponding color.
And some other smaller things.
Here's a gif of said save effect:
Anyway, if you have anything to comment on, please do so since I'm still looking for feedback!
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
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