Update - v0.06
Hello once again, here's another update which focuses on some issues/suggestions people had and some extra additions.
Most Notable Changes:
1 - Frameskip option
Render the game in 30fps instead of 60fps, useful for low-end computers.
Turning this on is highly recommended if your computer can't keep the game running at 60fps.
The reason for this is:
If the game doesn't run at 60fps everything slows down, including gameplay.
This is clearly not good and hopefully this option will fix it for people who have this issue.
2 - Straight Up and Down aiming
You can now aim straight up / down and not only diagonally.
Down only works while you are airborne.
3 - Player mobility improvements.
Mostly related to jumping and crouching.
4 - Lots of small player sprite improvements and some new sprites.
Most notable:
Anything related to crouching.
New ledge grab animations.
New aiming sprites.
5 - Water surface "physics" effect.
6 - First boss visual and gameplay improvements.
7 - The map now shows doors and their respective color.
As always, feel free to leave any kind of feedback!
Here's a gif that showcases some of the changes:
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
Leave a comment
Log in with itch.io to leave a comment.