I'm probably going to add an idle state after the transition from jumping/falling to ledge grabbing.
I've also made some adjustments to the landing animation to allow for "softer" landing and not always play the full animation.
I'm a big fan of this, can't wait to see how it feels. Tiny things like this make a huge impact, character control is the single most important thing to spend time on IMHO.
I try to spoil as little as possible since I'm not a big fan of spoilers, as I've probably mentioned before.
I also fully support this decision.
Overall happy with your updates!