Devlog - 82



Changes:

ANY OS:

- Added a brand new tile set.

- Added some new rooms in a new area.

- Added some new particle effects.

- Added a new fluid type.

- Added some new fluid effects.

- Updated a couple old rooms.

- Fixed 2 bugs / issues.

------------------------------------------ 

Hello again.

I struggled a bit to get this new area going and as such didn't exactly get as much done as I wanted..

But at least the puzzle pieces for this area now exist so I can keep on building and hopefully finish version 1 of the area as soon as possible.

I'll probably keep making rooms for the foreseeable future as there's not that many left now, will likely still take at minimum another month, maybe more, but that's just how it is.

So, not much else to say about what has happened since the last devlog, hopefully I'll be able to get a lot of rooms done until the next devlog is out.

------------------------------------------

In other news, I recently ran a poll over on twitter and discord regarding DirectX9 (GameMaker Studio 1) support and moving over to DirectX11 (GMS 2).

And it looks like DX9 support is not very important as pretty much 85%+ of all voters can use DX11, the remaining ~15% mostly use Linux which use OpenGL so it doesn't matter in this case.

A small portion of that ~15% use Mac which might not use OpenGL anymore but I don't own one so I can't test and/or release for Mac at this time anyway, might happen at some point in the future but for now it's not possible.

So with all that being said, I may or may not get started on GMS2 porting after all rooms have been added to the game, but we'll see, I'll talk more about that later whenever it's time.

------------------------------------------

Links:

Patreon

Discord Community

Get Zordak

Comments

Log in with itch.io to leave a comment.

This is looking better and better all the time!

(+1)

Thanks, hopefully I can keep that trend going. :)

Oh you're since in 1.4? Converting to 2.3 will likely cause some headaches. You may want to make something small in 2.3 before converting over to learn it's idiosyncrasies. I do think GMS2 is just a better program overall than GMS1 though. Good luck!

(+2)

Yep, Zordak is currently made in 1.4.

I've made a game for a jam using GMS2 and I've got a side project up and running there as well so I know some differences at least.

That being said, porting it over will very likely not just be a one button thing.

Luckily I'm not using the room editor in 1.4 for example so there are no rooms in the project file, so things like that can be avoided at least, but still, will likely take quite some time to get it ported.

And it's not like I have much of a choice if I ever want to get the game up and running on consoles for example, but that's for the far future.

GMS2 on an engine level is definitely better but there's a lot of other things I really dislike about it. (workspaces...)

Anyway, this reply has become 500x longer than I intended so I'll end it here, thanks for the good luck. ^^