Devlog - 48


Continued testing the main player path(s).

Updated / reworked some old rooms.

Added a few new rooms.

Added ability to zoom out the fullscreen map by holding a button. (it's a bit low quality now but it works)

The in game timer is no longer paused on the map or upgrade screen, it's paused on the options menu now.

Fixed 4 bugs / issues.

Added / reworked multiple old upgrade features.

Reworked some parts of the world map.

Created a bunch of new tiles.

Added a new upgrade.


I don't really have much to say this time, it's just been another week.

I guess I can plug the discord a bit:

If you're interested in more "insider" information about the game, consider joining my discord community listed below!

Discord Community:

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another week of considerable work! Keep it up :)

I wouldn't necessarily call it considerable as I feel like I've been on a bit of a bad streak lately.

But thanks anyway. :)

you are more devoted with even small changes, quality of life, and balancing, etc - than I see most devs with games already released on Steam for money.

Yeah well, thanks, and to be completely honest, I can't really say that I don't agree... I've seen too many times where games don't even have the simplest of options available.

game in 2020 with your standard Robotron control scheme, and they didn't add mouse control ;3

Stuff like that? >w < 

I was more thinking, as an example: the ones that just have "play" and "exit" on the menu screen and that's it.

I also can't really comment much on the mouse aiming thing as my game doesn't have that (yet, still thinking about adding this) and probably not the best controls either for that matter.

I do know what you mean though, I'm barely surprised anymore when you can't toggle between fullscreen / window mode or even adjust volume in games these days...