LOL I can relate to Black Friday decisions. I think I bought ten or twelve games on friday that I likely won't get around to playing for years, due to the couple hundred other games I still haven't gotten to yet. But... ON SALE!!! LOL Anyway, I'm ALWAYS happy to see any update on this project. Go Apapappa, GO! :)
Devlog - 30
Made numerous changes to the boss again, including:
Player projectiles no longer collide with the red blobs.
Added more screenshake to things, increasing impact of certain moves.
Sped up all of the boss attacks and reduced waiting time between them, an attempt to reduce fight length more and increase interactivity.
Made multiple improvements to the water splashing effects, again, to increase impact of certain moves.
Removed the part of the intro phase where the boss peeks up and then goes down again.
In general the fight should feel more violent / intense now.
Fixed player charging particles not spawning in the correct position when in the "hard landing" state.
Fixed some minor robot companion issues.
The low oxygen ticking sound effect now happens more frequently when under 10% oxygen.
The low oxygen overlay effect now fades to a light shade of red, instead of just white.
And a not so relevant change for anyone else but me: added a room selection menu so I no longer have to type the whole name each time. (yay)
Log in with itch.io to leave a comment.
Yeah, I have too many games already so I know what you mean, therefore I only bought some DLC for a game I already own.
I did buy some other stuff though, and still need new headphones (cable broken at the cap so audio goes in and out if I wiggle it) and mouse (left click randomly does 1-3 extra clicks or so, mouse wheel same thing).
So yeah, still got some stuff I need to get.
Anyway, hopefully I can keep this streak of updates going for a while, and as you said, always happy when people like them. :)