Devlog - 76
Changes:
ANY OS:
- Added an "Action" button, holding this button while pressing another button now perform certain actions.
This was added to free up buttons at the cost of having to hold one for certain actions instead.
- Removed the "Aim Straight Down" dedicated button, this is now done with "Action+Aim Straight Up" instead.
- Removed the "Secondary Fire" dedicated button, this is now done with "Action+Fire/Attack" instead.
- Removed the "Secondary Weapon Swap" dedicated button, this is now done with "Action+Weapon Swap" instead.
- Added some new player sprites/animations for an upgrade.
- Added another set of player sprites/animations for another upgrade.
- Added some new sprites/effects to a certain upgrade.
- Heavily reworked a certain upgrade.
- Reworked another upgrade to work like a secondary weapon and added relevant HUD icons for this.
- Tweaked another old upgrade a bit.
- Updated localization file.
- Updated misc old rooms.
- Fixed 9 bugs / issues.
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Some IRL stuff has been going on the past 2 weeks so my focus has been completely obliterated, that's why there's hasn't been a devlog in a while.
But that being said.. some decent changes/progress have happened to the game since then as can be seen in the changes list.
I've just about started working on a new boss as well so things are definitely still moving forward.
Anyway that's it for this one, as always, I'm aiming for the next devlog to be out next week, but we'll see.
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Links:
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Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
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- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
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- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
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