Devlog - 24
Weekly Report:
Renamed the "controller enabled" option to "controller detection" as it seemed a more fitting name.
Added a message to the controls menu telling the player to disable controller detection if they are planning to use JoyToKey.
Tweaked the attack patterns of a certain boss a bit more.
Fixed some map related bugs.
Added a new gameplay option, "Sticky Ledge Grab", when this is enabled pressing the left / right directional keys no longer lets go off ledge grab.
Supposedly fixed a very old "sliding ledge grab" bug.
Added another new gameplay option, "Ledge Grab Extra Aiming" (probably needs a better name), enabling this makes the up / down directional keys aim diagonally instead of letting go off ledge grab.
Updated various menu button description texts to be more compact.
I didn't get much done this week and just to give you all a heads up, Zordak development is going to slow down a bit for a while as I feel like I can't really concentrate that well right now.
I will be trying to work as much as I can of course but if I can't concentrate not much is going to get done.
So yeah, hope you all understand.
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
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- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
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