Devlog - 61 [Soon...]




Changes:

WINDOWS:

Windows now uses a single lighting shader instead of two depending on settings, will slightly reduce performance of low end devices but increases visual quality.

Added a readme file listing misc useful information.


LINUX:

Disabled the windowed fullscreen option as it doesn't work correctly.

The "install_dep.sh" script has been retired, you now have to install these manually, listed in the readme file.

Updated the readme file.


ANY OS:

Added sprites and support for straight up / down aiming while ledge grabbing.

Added new icons for the executable file.

Updated a few rooms.

Fixed 5 bugs / issues.

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This weeks changes list may look short, but I've been thoroughly going through the new demo testing stuff and I think it's almost done.

It's at the point where I might be able to release the new demo next week, at least that's what I'm aiming for, but we'll see.

That's it for this time, hopefully there will be some exciting news next week.

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