Devlog - 61 [Soon...]
Changes:
WINDOWS:
Windows now uses a single lighting shader instead of two depending on settings, will slightly reduce performance of low end devices but increases visual quality.
Added a readme file listing misc useful information.
LINUX:
Disabled the windowed fullscreen option as it doesn't work correctly.
The "install_dep.sh" script has been retired, you now have to install these manually, listed in the readme file.
Updated the readme file.
ANY OS:
Added sprites and support for straight up / down aiming while ledge grabbing.
Added new icons for the executable file.
Updated a few rooms.
Fixed 5 bugs / issues.
------------------------------------------
This weeks changes list may look short, but I've been thoroughly going through the new demo testing stuff and I think it's almost done.
It's at the point where I might be able to release the new demo next week, at least that's what I'm aiming for, but we'll see.
That's it for this time, hopefully there will be some exciting news next week.
------------------------------------------
Links:
Patreon
Discord Community
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
Leave a comment
Log in with itch.io to leave a comment.