Devlog - 58
Changes:
Rewrote / optimized parts of the lighting shader / system resulting in "semi-big" performance improvements on my laptop.
Improved rendering performance of misc effects like: bloom, glowmap, ambient occlusion, foliage swaying, O.R.B projectiles and backgrounds / foregrounds.
Improved CPU performance of foliage swaying, backgrounds / foregrounds, O.R.B projectiles, lightning bolts / electricity.
Updated a few rooms.
Fixed 5 bugs / issues.
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So.. this week I got sick and lost a few days of work but I've almost fully recovered now so shouldn't be much of a problem anymore.
I guess it was like some seasonal flu or something because if it was the "C virus", I suspect things would've been way worse than it was.
But anyway, I've been trying to get the game running smoother on my laptop, with some success regarding rendering but not so much for CPU.
So I guess I will probably try to do some more CPU performance improvements next week.
After that I think it's time to fully test the new demo in preparation for release but I still won't give a time frame on that as things can change at any time.
Still haven't gotten Linux to work properly either so not sure what to do with that at this point, still same issue as mentioned in previous devlog.
But yeah, I guess that's it for this one.
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Links:
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Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
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- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
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