Devlog - 60




Changes:

Improved CPU / rendering performance of misc things.

Added player hurt states + sprites.

Improved misc player sprites.

Improved player hitbox + sprite offsets.

Reworked all door sprites, they are now different in other ways than just color.

Added misc effects to certain upgrades.

Added a couple new particle effects.

Added a new room effect.

Added more information to misc upgrade descriptions.

Added misc new effects to certain enemies.

Added misc missing sound effects.

Re-balanced  oxygen usage a bit.

Improved the lighting shader performance and quality a bit.

Added a new main menu.

Re-organized misc menu items.

Added a bar to the graphics quality button to indicate minimum and maximum amount.

Added a new credits menu which also displays Patreon supporters, will be shown when finishing the game as well of course.

Enabled the FPS Display for the new upcoming demo version with no option to turn it off, this is done to help me diagnose issues easier from looking at a youtube video for example.

Added a background to the "end of demo" text to make it easier to see. (since some people have missed it before)

Updated pretty much every room in the game to fix misc things, like some door frames being backwards, tile issues, etc.

Fixed 44 bugs / issues.

------------------------------------------

A LOT of stuff got done this week and I'm currently in full testing of the new demo for Windows, Windows YYC and Linux.

So the demo is getting very close to being done, *still* won't say when though but it's close.

I guess that's all I have to say, so, until next time.

------------------------------------------

Links:

Patreon

Discord Community

Get Zordak

Leave a comment

Log in with itch.io to leave a comment.