Devlog - 31


Changes:

Made more changes to the boss, including:

The tentacles that rise from the goop now actually do something, forcing you to destroy them.

Increased tentacle damage.

Increased fly item drop chance since this attack should be somewhat "rare" at this point.


Sound effects, ambiance and music now actually stop playing when muting or setting any of the audio sliders to 0%, this should increase performance if any sound is muted.

Updated the sprite for a certain enemy in attempt to make it more noticeable.

Added another frame skip option: dynamic, when this is enabled the game will skip frames when going under a certain fps threshold, this is an attempt to reduce the chances of the game running in "slow motion", this option is enabled by default for now.  Will have to wait until I update the demo again and see if this option should be enabled by default or not.

Added menu buttons for adjusting dynamic frame skip fps threshold and timer (how many seconds the game will wait before turning off frame skip again).


GIF:


(didn't really get around to making a new gif so this is an old one)


Once again, not much work got done this week either, in fact.. this was the only game dev related stuff that got done this week.
I've not exactly gotten back into "the zone" yet but I'm trying so hopefully next week will be better.

Get Zordak

Comments

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Glad to see you're making progress, but I hope you're not pushing yourself too hard to get back in gear. I know exactly how difficult that can be.

Just focus on having a good decembre for now :3

(+1)

I've got way to many things to deal with right now, barely got a chance to work at all last week which is why I decided to skip last saturdays devlog. And the notion of having a good december is long gone. ;) But one day I will get the Zordak gear going smoothly again. Thanks for taking the time to comment! :)

Very sorry for the late reply on this, it's been hectic & distracting x.x

Just wanted to say that I have faith in you, and I know I'm not alone in that. The only ones who'd lynch you for not working on it would be the ones who don't understand how much work it takes.

You take as long as you need to get back to this.


Oh yeah, and happy new decade :3

Hey, it's completely fine and I definitely appreciate you having faith in me. (and everyone else who does)

There's just way too many problems with my life, and it only seems to get worse with time so it's hard having faith in myself.

That's one reason why everything related to this game is going slow right now.

Anyway, I'll stop here before it gets even more depressing, thanks for the kind words.

I just have to bring this up, because it strikes too much of a chord with something I've been working on for over 3 years (And unlike Zordak, I can guarantee it isn't going to be worth the wait).


You're talking to someone with chronic depression & anxiety since a very early age (We're talking Primary/Grade school). Believe me, I know what you mean. Through all the problems I'm dealing with all the time, there are friends out there who have tried all they can to change my mind about this exact topic, and how I feel the exact same way because of the same kind of reasons.

Understandably, they've given up on the moral side of it (They just can't get through to me), and it's up to me to keep going. Or should I say, it's up to us.

I know it's a very cold, dark & spaceous feeling, like being stuck in a giant cavern without a light. But for whatever it's worth, please remember that these depths are your own, and you can use it to some kind of very twisted advantage, no matter how impossible that might seem at times. It's all yours to explore, despite that sounding & feeling like the least appealing deal I could mention. Probably even sounds like the worst part, I know. But as much as it will not seem this way (Seriously), it's a lot more linear than you'd think... Kinda ties back to the whole 'Cavern without a light' thing. It's deceiving because of how much it can make you stagger with where you're going, or even just stop in your tracks & feel completely adrift.


I'm not trying to presume what's inside your head, but I do know what this kind of stuff does to someone. Believe me, I know. I can't offer a fix-all trick, because that doesn't exist. Hopefully I can just give a bit of insight to help you on your way.

I'm sorry, but I'm having a hard time replying to this.

I had a giant post written up about my situation but I ultimately decided that it would probably not be in my best interest to post that thing here.

If you really want to know then send me an email to the address listed on my twitter: https://twitter.com/ApapappaGames

(not posting the actual address here in attempt to reduce spam emails, no clue if it actually works..)

I want you to know though that I understand what you are saying and this is exactly one of the problems, ultimately it's up to me to fix it, and as you probably know, that is near impossible because of how this all works.

(+2)

Hey there Apapappa,
Just wanted to stop by here and let you know personally you are doing something really great over here. I know that sometime it can look like a huge work load and it is 100%. But you got to know that the recipe you got so far could work and I encouraged you to keep going. I am a big fan of the MetroidVania gendra myself and am a indie dev myself. I am currently working on a small project in the metroidvania style field but more 2.5d and I got to say playing your demo really inspired me for a good feel for the controls that I need to achieve myself. To be able to get the dynamic play you realized. Keep Up the good work! I look forward to your next post :)

Hey, thanks for taking the time to comment and try the demo! :)

I'm not going to stop working on this so don't worry about that. It's just going to take a lot of time to finish.

Glad I could give you some inspiration and I hope you manage to finish your project. ^^

I'll just mention this in case you haven't seen some of my other devlogs:

I've made some pretty major improvements to movement since the last demo with some added momentum here and there for general movement and vastly improved ledge grabbing.

I also have some plans to tighten up animation speed a bit more.

So you can expect even better movement in the finished product. :)

(or new demo when I decide to update it)

Anyway, thanks again for the comment, glad you like the game. ^^