Devlog - 6
Another week has passed...
I've just done some random things this week so here a list of some of the changes:
Added some new tiles.
Added two more upgrades.
Improved player control responsiveness, mostly related to jumping.
Added a few rooms.
Updated a bunch of existing rooms.
Fixed a bunch of things.
Added a new enemy.
Re-worked ledge grabbing a bit, should be more consistent now.
Anyway, here's a gif of a WIP area and new beam sprites:
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