Devlog - 6

Another week has passed...

I've just done some random things this week so here a list of some of the changes:

Added some new tiles.

Added two more upgrades.

Improved player control responsiveness, mostly related to jumping.

Added a few rooms.

Updated a bunch of existing rooms.

Fixed a bunch of things.

Added a new enemy.

Re-worked ledge grabbing a bit, should be more consistent now.

Anyway, here's a gif of a WIP area and new beam sprites:

Get Zordak

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