Devlog - 38



(WIP of that new area)

Changes:

Added support for animated tiles, more of these will be put in the game later for more atmospheric effects and such.

Worked some more on that new area, a tiny bit of it shown in the new gif above.

Pretty much finalized the previously talked about new mechanic related to that area.

Added two new upgrades.

Added a new special tile type.

Reworked an old existing upgrade so that it has more features.

Tweaked player physics a bit.

Added a few new player sprites.

Reworked player room transfer, you now retain your x/y position from the previous door entrance instead of being placed at a predetermined location.

Had to update every single room in the game thanks to the change above, but it was worth it considering how this can be used as a gameplay mechanic.

Fixed issue with jumping when "too close" to the ceiling, this distance check was way too large.

Fixed the "take damage" chromatic aberration effect showing up on the death screen making everything hard to read.

Fixed some enemies being behind tiles when they really shouldn't have been.

Reworked a bunch of old areas to make them more interesting and added some new challenges/puzzles.

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This devlog would have been a lot longer, but to avoid spoiling upgrades and such, I decided to leave it out.

I guess I don't have much else to say this week either.

But feel free to leave a comment with some feedback or something!

Anyway, that's all I got this time.

Get Zordak

Comments

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Whoa, you have been busy.

If ever there's time for an updated demo at some point, it'll be interesting to find out how the altered physics feel.

Of course, it's probably best to wait for the final version, since tweaks are probably a thing that has to happen again ^^; Basically, sounds like some solid changes have happened, and that's pretty exciting.

(+1)

Yeah, when nothing blocks me from actually working the way I want, then things actually seem to happen. ^^

A new demo will probably not be coming any time soon, a lot of changes are planned for the "demo parts" of the game, so many that I will probably be forced to come up with a new type of demo as otherwise it will likely be too long. (it's already a bit long)

As for the physics, yeah, they will likely change even more in the future after a bunch of planned reworks have happened. ;)

I'm still yet to check out what's new, so right now I can only say that no demo is perfectly fair enough. I know how much of a deviation that sort of thing can be, and with coding... I don't even wanna think about how long that'll take x.x The full game is something to look forward to in the future.

Keep going! You can do it! Words of encouragement go here! :D

Quite a few things have changed in my internal version but there's still a million things left to do so we'll see how it turns out.

I'll be working as long as it takes. ;)

(+1)

Great improvements!

I'm looking forward to see more of your project, and I wish you the best, my friend!

Thanks, expect more improvements to come. ;)