Devlog - 35



(might have made a gif of this room before, can't remember)

Changes:

Added three new enemies.

Almost added an entire new zone. (a few rooms still left)

Added a new type of special tile. (game mechanic)

Updated some old tile graphics a tiny bit.

Holding down while crouching now causes the camera to pan down a little bit extra allowing you to see more.

Holding up while standing does the same but upwards.

May or may not have fixed an issue causing crawler enemy types to freeze in place after being shot down by a missile.

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The changes list may be a bit short this week since I spent 90% of the time creating new rooms.

One of these rooms took around 7 hours just to put the tiles in, so this would be the largest room in the game so far, and this is just the first version of it.

Just thought I'd mention that because it might be interesting for someone.

Anyway that's it, this week was very productive and I doubt the next week will be the same, but one can hope.

Get Zordak

Comments

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Hey nice to know your still going strong!
And funny enough I am working on the same 2 mechanics in my current project(the look up and down while holding). Seems like a big log to me with a whole new zone 2! Keep up the good work everything looks amazing!

Hey, yeah it's still going, this weeks devlog went a bit too good though so the next devlog will unfortunately suffer a bit. ^^

As for the camera mechanic, I noticed some areas had a bit of a "leap of faith" feel to them so I thought this might be a good way to alleviate those issues a bit. Still need to tweak those areas but it seemed like a good mechanic to have either way. :)

Yeah, I don't know how I managed to almost add the entire zone, it went a bit too good that week as mentioned earlier. This is just the first version of the rooms though so they will more than likely change later.

Thanks for sticking with the project so far! ;)