Devlog - 68



(maybe not the most interesting gif but at least it's new)

Changes:

ANY OS:

- Added missing font character: '

- Added a more standardized font as an option.


- The "Large Font" option is now just called "Font" and allows you to cycle through game font options.

- All text drawing now has a black outline when using the standardized font, this will help it stand out on any background color.

- Permanently disabled the old HUD as the new one seems stable enough.

- Moved misc HUD elements around a bit.

- Updated misc rooms.


- Fixed toxic gas HUD icon not taking text length into account.

- Fixed misc Door vs Projectile collision issues.

- Fixed misc Player projectile collision issues.

- Fixed misc charge beam issues.

- Fixed time played being displayed as "time player".

- Fixed demo version text background not scaling based on text length.

- Fixed cryotank display using the same font as set in the options, it should always have used the normal game font.

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Did not get to spend much time at my computer this week and the time I had was mostly spent looking through fonts trying to find one that works.

I went through every single font available to choose from within GMS and only a single one seemed to be small enough to work that didn't have some weird offset issues.

So that one is now the "Standardized" font option in the game, some localization options will likely require the use of this font.


Next week I'm hoping to get back to room creation, I've spent way too much time changing / fixing things for a while now.

One of my hard drives started failing recently (luckily before black friday) so I got a new one.

And I haven't reinstalled windows in a while so I'll be doing that next week as well to clean up a bit, hopefully that won't take more than a day at most.

I guess that's all I have to say so until next time.

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Links:

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