Devlog - 18
New week, new stuff.
Some things done this week:
Added a bunch of rooms.
Added 3 new enemies.
Added an option in the menu to completely disable controller/gamepad detection.
Also fixed a bunch of things, added new effects and such.
Pretty decent week overall.
I know I said I would probably talk more about the super missile replacement this week but I have decided not to and therefore leaving more things unspoiled. ;)
(until I accidentally spoil it or decide to actually show what it is)
This weeks gif:
Pira, a WIP new underwater enemy.
Still needs some tweaks but it seems good enough for now.
Still open for suggestions about the "pseudo" auto aim mechanic, I've got some conflicting feedback so far but I think I'm leaning towards possibly making it an accessibility type of option.
That's it for this devlog, thanks for reading.
Get Zordak
Zordak
You wake up from an unexpectedly long cryosleep, only to discover that this place is not what it's supposed to be.
Status | In development |
Author | Apapappa |
Genre | Platformer |
Tags | 2D, Atmospheric, Exploration, GameMaker, Metroidvania, Pixel Art, Retro, Sci-fi, secrets, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog - 91Sep 16, 2023
- Devlog - 90Jun 17, 2023
- Devlog - 89May 06, 2023
- Devlog - 88Apr 01, 2023
- Devlog - 87Oct 30, 2022
- Devlog - 86 [NEW DEMO UPDATE]Apr 23, 2022
- So I got some news.. [new demo has to be delayed]Nov 24, 2021
- Devlog - 85 [wall of text]Nov 06, 2021
- Devlog - 84Oct 09, 2021
- Devlog - 83Sep 11, 2021
Comments
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Money, mine, take it, etc... You get the point. Keep up the great work!
Thanks, and will do. ^^