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I think for what I could play it's an interesting game. You can tell it was heavily inspired by Metroid. I would have played a lot more but, I got to one point where I jumped down a shaft and, then got stuck. Both doors were locked with nothing to do at that moment. I tried to jump back up but, fell down again and, again by the time I did manage to make it back up it did the screen black transition thing and, immediatly I was thrown back down the hole. I raged and, gave up haha.

Well, I think you were going about it the wrong way when trying to climb up the shaft, you were supposed to jump to the next ledge straight out of the ledge grab without standing on it. I think I'm going to change it a bit and block the player from being able to stand in between the ledges to try and make it more obvious what to do. :) I've also removed the platform which you bumped your head on and got sent down again (will be included in the next update). Anyway, thanks for trying the game out! Also, I can assure you there is more to do in the demo. ;)

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 10
for object o_LightingController:

Trying to use non-existing surface.
at gml_Object_o_LightingController_Other_20
############################################################################################

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_Blur

D3DXCompile failed - result

at gml_Script_sc_SurfaceBlurv2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sc_SurfaceBlurv2 (line 0)
gml_Object_o_AmbientOcclusionController_Other_21


Help?

(1 edit)

Hey, sorry about that. It looks like there is a missing shader compile check, if you don't want to wait for an update with a fix - you can try going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" then open settings.ini and replace gfx_AO="1" with gfx_AO="0".

Edit: Looks like there is more to it than that, you might have to wait for the update.

I actually didn't read the description before playing and my first though of the game was "yeah, this is like Metroid and Castlevania". It also reminded me of an Alien movie. Very well-made game, with the detailed graphics and well-thought out controls, and not forgetting the lengthy cutscene sequences.

We'd like to see this game in our Game Development World Championship!

Hey, glad you like the game!

Yeah, it's a lot like metroid but hopefully not too much like it.

I'm not really familiar with GDWC so you could contact me at apapappa.games@gmail.com or a https://twitter.com/ApapappaGames direct message if you have any information to share, or just write it here if it doesn't need to be in private. :)

As promised, made a video. Only died ONCE at the boss. :) Keep on the good dev work! 


(+1)

Thanks! I left a comment in response on youtube. :)

Hey! Played some of this on my channel. :D

Hey, nice! I'll check it out. :)

Viewing most recent comments 168 to 172 of 172 · Previous page · First page