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Hey I thought of an Awesome name for the game ^^v 

" Notroid " 

Right ^^b It's perfect. Maybe a sub-title.

(+1)

Yeaaah... that's not going to happen. ;)

XD hey, I suggested the dev to A Robot NAmed Fight rename his game to Meatroid. I like bad puns, what can I say 

That's fine and all but I'm pretty sure he declined that suggestion as well. :P

really good game. I dont like how you can get stuck down there.

one example is the entrance to the frost area, where you are basically raped without some high jump or high speed running skill :-/

Hey, thanks for trying the demo.

Well, you're not actually stuck down there but I know what you mean.

So if you are planning to continue playing this is what you have to do:

Start running from the previous room to the left and you should be able to run over the bridge.

This area has been completely changed in a newer version as this was causing issues for some players, so the bridge thing no longer exists.

Demo has not been updated yet as you now know since you played it.

I have plans of updating the demo at some point to better reflect the current state of the game.

Anyway, glad you like the game even with these issues. :)

I personally liked to get stuck here and finally find the solution, reminded me Super Metroid in Brinstar, I guess this is where you found the idea ;)

Yep, that's where the idea came from. ;)

To explain a bit further on why it was removed:

This is the place most people got stuck and there was not enough feedback in the running animation to indicate you gaining speed.

In fact, you were barely gaining speed, all that had to happen was you being at maximum speed when running over the bridge.

This was a bit too confusing and the bridge also felt a bit pointless / unnecessary.

There are probably more issues but at least you got some more information now. :)

(+1)

ah yeah, true that this speed animation wasn't obvious to notice.

If you need to translate in Korean, please contact to https://badagames.net. It is awesome translator in Korean.

Added to the list in case I ever need it, thanks. :)

I loved this demo, I'm huge metroidvania fan and I can say you nailed it big time. Since you asked stuff to improve and impressions there is one little thing, when you lower the character on her knees, sometimes she stays stuck in this position and walks, it might be a bit confusing sometimes and we don't really know if she's walking normally or get slowered by something. this didn't get me away from the fun though, just a little suggestion. also, is there any newsletter i can subscribe to be warned about the release? 

Thanks for trying the demo!

Not sure what you mean with the "stays stuck in this position" part though, there are only two things I can think of:

Either you are crouching or you fell too high causing a hard landing, but the hard landing one does not line up with the next part of what you said "and walks".

So I have to guess you are crouching, there are several issues with the crouching animation in terms of it looking a bit weird, which I've been trying to slowly improve upon.

If this is not what you mean then I'm not sure what it is.

There is no newsletter at this moment and to be honest I'm not 100% sure how and/or the best way to set one up either.

So right now the best way to keep up with the game is either here or on twitter:https://twitter.com/ApapappaGames

Anyway, thanks for the feedback and glad you like the game! :)

thanks for the reply, 

yes the second point you mentioned, crouching* was the right term, sorry I'm french haha.

Got you about the newsletter and update, I've followed on twitter anyway and will try to keep checking from time to time. 


keep up the good work, and good luck ! you'll get rewarded buy such effort, I know it.

big cheers

(+1)

Okay well, the crouching issue may already be solved since there are so many changes in my current version compared to the demo.

Especially if you were playing with a controller and using the stick to move.

Otherwise we'll just have to see if I update the demo at some point.


I just need this game to be popular enough to not starve to death, but one can hope. ;)

Thanks for the good luck wishes. ^^

I wish your game (so do you) wont starve haha, have you got a way to put some preorders or donations?

There is no way to donate or preorder right now.

I will be announcing it in a devlog post / on twitter and such if they become available. :)

Is there a plan for support macOS?

If I ever get my hands on a mac computer then I will try to port it over.

They are not really within my budget right now so it will probably not happen in the near future, if at all.

That's the only answer I can give you at this moment. :)

Well, no problem.

If you release Zordak on Steam, I must buy one, and give someone for gift :)

The game will more than likely be on Steam at some point.

I'm going to be posting a devlog about this some time in the future with a couple of questions and such, not sure when though.

So keep an eye out for that, then you would get more information and maybe you could give your opinion as well. :)

Very nice game. Enjoyed it alot! Looking forward to this

Thanks, glad you like it. ;)

(2 edits)



I played ten minutes Zordak.

crouch key is little bit uncomfortable when using xbox 360 controller. but everything is fine :)


---


After I got energy blaster, I stucked in this room


After watching the video I assume you mean that the crouch button is easy to press on accident.

Not sure what to do about that though.

And you are not stuck in that room, it's just a bit hard to see what to do in the demo version.

I have made it easier to see what to do in a newer version.

Thanks for trying the demo and making a video. :)

Hope you like the game. ^^

Thank you for watching :)

I am not professional youtuber, just normal player. crouch button should have deadzone!

No problem, I always watch videos people make if I find them. :)


Assuming you used the controller stick for movement and not the D-pad.

There's a controller stick deadzone option in my current version, not sure if it's in the demo or not though.

I could separate left/right and up/down deadzones so one could have a low deadzone for movement and a high deadzone for crouch and standing up.


Thanks for the feedback. :)

Anyway I can contact you personally via email maybe? 

Sure, my email is shown here on my twitter profile:

https://twitter.com/ApapappaGames

(not posting it directly to reduce spambots picking it up)

(3 edits) (+1)

Looks incredible and plays really well. Very promising. Patiently waiting till it goes for sale! Will this go up in early access or can we expect it to release when it's done?

One thing I thought worth mentioning: in the room where you get missiles, it took me a good ten minutes to find the block I was supposed to hit. Maybe it's worth placing it in a more visible or accessible spot than that corner? It could also be that I'm just not that perceptive!

More of a QoL thing: some way to remind yourself to return to a room like being able to add a marker on the map would be cool. Or perhaps an indicator like in RE2 Remake that the room is not yet fully explored/completed. 

Hey, thanks for taking a look at the game!

To be completely honest, I don't really have any plans for early access at this moment.

I'm more into the release when done method.

I'll take a look and see if I can make the missile room a bit easier to figure out, added to the to-do list. ;)

The marker on the map idea is a really good idea, I don't know how I didn't think of that already, definitely added to the list, thanks. :)

I'll add the resident evil map thing to the list as well and we'll see if I do anything with that.

Anyway, thanks a lot for the feedback and glad you like the game! ^^

that missle locking room ( and a few others with similar objectives to get out ) aren't telegraphed well enough. maybe exclude all the light sources, and have one shine on the spot you're spposed to hit, or maybe have your suit tell you abnout it, point it out and act as a tutorial, so the player knows to keep an eye out fot things to shoot and reveal the paths.

other than that, this is fantastic - i can see the metroid influence, but it didn't feel like I was playing metroid - which is a good thing. 

Yeah, I know what you mean about the missile room, this has been made easier to spot in a newer version.

I might steal your idea with the lights though to make it even easier to spot. ;)


And that's pretty much how I want the game to feel like when it is done.

Thanks for trying the demo! :)

(+1)

i ended up playing more than i was supposed to :D

BTW if you hold down and up at the same time you lose all animations and will just be doing the standing animation even when moving

Thanks for trying the demo, hope you liked it. ;)

And that bug has now been fixed, thanks. ^^

(not fixed in the demo)

(+1)

Yeah the game was fun :D hope to see more of it

Well, glad you liked it then. ;)

I'll be posting more devlogs so you can take a look in there if you want to see more things.

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I would buy this game just for the lighting. Keep up the great work man.

Thanks, glad you like it. ^^

Bumpity bump; Can't wait for the full release. Finish it and take my damn money, and awesome job so far.

Thanks, I'm working on it. ^^

By the way, is your screen name an Avatar TLA reference?

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Not really, it's a combination of two swedish words - "Apa" and "Pappa", which basically means "Monkeydad". ;)

Please please please please please please please please I NEED a full version of this game!!!

You're going to have to wait some time I'm afraid, but I'm working on it.;)

I hope you sell this, it's a good game

Thanks for the comment, I will sell the game when it is completed. :)

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Nice work!! I like the atmosphere. Works fine on my ubuntu 18.04.
Keep the good work!!

Thanks, good to hear that it works on ubuntu. ;)

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nice game, I like it

Thanks! ;)

You need to get better in map design, one of the most important principle of metroidvania is impossible to get stuck in certain areas!

It should not be possible to get stuck anywhere, so please show/tell me where you got stuck as I'm almost 100% certain you are not stuck.

The section between core and frotz, if you don't go another way to get the item in the cystal section( sorry for not remember the name of it ), you are stuck there unless commit suicide.

(1 edit)

If you mean the place with the long breaking "bridge", then you were not stuck. It's the only place I can think of that someone could think they were stuck.

I'm also stuck at this spot, and I've spent half an hour shooting everything to no avail.

Okay so.. This room has been reworked in future versions as it was causing problems for people and the bridge felt a bit pointless as well.

So here's what you have to do:

Start running from the previous room to the left and you should be able to run over the bridge.

(+1)

Quite an improvement from the last time I played your game! The HUD is clean and smooth, the map has the perfect size to it and the atmosphere is top notch quality! I'll add some helpful tweaks though, like making the cracks of the places you can break more noticeable (they are hard to spot when there's grass in front of it) and add some shortcuts to improve interconnectivity between areas. The rest is still great, so amazing job and keep on devin'!

(+1)

Sure, visibility issues can (and probably will) at some point be improved, one thing though, the tells I'm going for are not always cracks and such but I do understand what you mean.

Shortcuts are definitely a good idea which I've not thought of that much before, will look into this, I might not be able to add many shortcuts though, but some.

Anyway, thanks for the feedback! :)

(+1)

And this makes three Zordak videos to date. :) The boss battle is more sneaky in this build, visually it's even more impressive (really detailed, even the grass moves when you shoot?) oh, and I really like the the color coding for different areas. :) 

(+1)

Left a big comment on youtube as usual, thanks for the feedback! ;)

Played the demo, and it was incredible. I already feel absorbed into this world! The powerful color effects really stand out and the environment feels "real" in a way that makes me want to explore every tiny nook and cranny. The user interface is gorgeous and feels really solid, and it contributes to the feeling that this game is a retro-futuristic cross between Metroid and Alien.

I appreciate that my non-Xbox controller is not treated as second-class, although it would be better if I could simply tell the game which style of buttons I have (cross, square, etc.)

Fantastic work, I am looking forward to the game's release.

Hey, thanks for trying the demo. I'm glad you like it. :)

I have put "controller button style" on the to-do list and I will try to add it, but knowing which controller button does what is a bit of a pain, they always have different IDs on each controller I've tested, so it might not work out.

Anyway, thanks for the feedback!

Esta siendo un buen juego esperare con alegria la versión completa 

Hey, watched the video and unfortunately I can't comment on what you said because I can't speak spanish.

I'm glad you seem to like the game and I'll watch part 2 of the video if you release one. :)

I used google translate for the message you left here so sorry if something got lost in translation.

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Do not worry, i finished it and it was very good.

i look forward to the final version. 

:D

Very nice the game but i have a crash in the tutorial, when you hit the wall to discover a new path because the door is broken.

Any guess what would be?

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_VertexBuffer

D3DXCompile failed - result

at gml_Object_o_TileFader_Other_20
############################################################################################

_____________________________________________

PS: Which engine  you use to develop the game?

(1 edit)

Hey, looks like there is another missing shader compilation check.

The only reason this would happen is if your computer can't compile the shader so I guess your computer does not support it or something.

You're going to have to wait until I update the game, sorry about that.  I'll try to get that done as soon as possible. (hopefully today)


I'm using GameMaker: Studio 1.4 to create the game.

Anyway, hope you enjoy the game once you get it running. :)


Edit: The game has been updated.

Uau game maker , ok thanks

(+3)

Pretty cool! I'm going to give my honest thoughts here.

The metroid inspiration is obvious, but you do enough new that it feels like its own thing. I especially like the crouching mechanic and how limited the  jump height is. Makes the character and world seem more realistic and makes you think about traversing the world differently that you would in most other platformers in this genre.

The only real issues I had were that I thought the character sprites looked weird, and the boss/escape music wasn't very intense. Other than that the art and sounds are great! Can't wait to see where this project goes.

Hey, thanks for the feedback!

In response to "jump height, crouching, traversing the world" - You got that pretty spot on based on how I want the game to feel. :) And yes, the inspiration from metroid is obvious, I'm definitely not hiding that. I want it to feel as much as a metroid game as possible.

Yeah, the music is very much work in progress at the moment so that will definitely improve at some point.

I'm planning to update the demo very soon(tm), which will include lots of sprite updates among other things. Hopefully that will improve most of what you were thinking of.

Anyway, glad you like the game. ;)

(1 edit) (+1)

The Metroid of today. 

It is spectacular, congratulations. Details are not a trivial matter. 

Good job! I will definitely buy it once completed.

Thanks, glad you like it! :)

This looks cool, any chance of a linux version?

Hey, thanks and not in the foreseeable future, sorry. :(

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As someone who came into he metroid series with the 3D ones, Prime in particular, but this is how I imagine it felt to play the originals for the first time. It's not without a few minor flaws, which I speak on in the video, but this is a damn impressive demo. Can't wait to see where it goes!

Hey, I watched the video and left some responses there. :)

Glad you like the game!

1. its a good game, but the only thing than i don't like me are the keys inputs to shoot to up and down, i feel it's too difficult to jump if you shoot to up. after that, i think its a exelent game.

Hey, thanks!

This is the exact reason I added "you can change controls in the options" etc to the tutorial text. :)

Super intersting game! For what I did play, it left me excited to keep going to see what else there was but I had to end the video due to time constraints. Wish there were a few more puzzles but I'm sure the game picks up more later on. Made a video, I hope you enjoy! 

Hey, thanks!
I admit the beginning of the game might be a bit drawn-out but I was going for atmosphere and the sense of not knowing what to do and where to go.

I'll leave a comment on youtube with more responses based on what you said in the video. :)

I thought the game was good. Looking forward to when the full thing is released. Keep up the good work.

Hey, glad you like it. :) I left a comment on youtube.

(3 edits)

Hi Apapappa, I had fun playing through this demo, and look forward to playing the full game; you've nailed the atmosphere and music/sounds for the game, all while setting the lighting at the right intensity to convey dread and caution :)

I thought I could expand the item collection percentage to beyond 2%, but it turns out that was not the case :p

Also, if the player's character was sent over to Zordak to investigate an anomaly, then something must have happened for the player to be asleep for over a hundred years, instead of the estimated 3 years (2043 to 2239 seems quite a big jump, no?) :p

What happened to her jeans and shirt, though? Kind of odd that she can run around without needing an atmosphere suit, let alone clothing beyond her inner garments :o

(1 edit)

Hey, glad you like the game!

Well, if you got 2% you have missed one thing. ;)

This number doesn't really mean much right now anyway though and does not represent the final amount of items in the game.


Yes, it took a bit longer than 3 years, let's just say it went something like this:

Everyone was killed before they woke her up and she was left in there for quite a while until a failsafe kicked in on the cryotank.

That was the initial idea at least.

The story isn't completely finished/thought out yet so let's just say it went something like that.

The cutscenes are kinda rushed at the moment and I'm probably going to improve them later on.

It was supposed to show her taking off the clothes to step into the cryotank, that's why the jeans and shirt are not present.

At first, the non-suit part was supposed to only be in the facility, but I thought that was too short so I decided to let the planet just have breathable air. Therefore there are a bit more "naked" parts than originally intended but that's just how it is I guess.

Anyway, thanks for the feedback! :)

Oh? Well, I played through the game a second time, but sadly was unable to go back to the first section (the one with the coolant explosion), and I had searched everywhere I could before and after getting the suit, so it seems I missed something :p

Eh? I thought they were just sending out one agent, not a whole battalion of soldiers/scientists; so perhaps she had woken up inside the spaceship she was travelling on, which had crash landed on the planet Zordak?

Yep, you missed something. I don't really want to spoil anything so that's all I'll say about that. :)


They did send just one agent, there was already a facility on the planet with people working.

But I get what you mean, it makes less sense the more I think about it.

Like why were there no guards? Or maybe there was and they're dead?

I mean, I could leave these things up to the imagination aswell. It's also a game, everything doesn't have to make sense.

I'm not really great with making up a story but I needed the game to have something other than just dropping the player in some random place.

Also, about the ship part, it was going to be a crashed ship on the planet before I even made the facility but I decided to make it a facility instead.

Thanks for the feedback once again. :)

(1 edit)

Fair enough; I too would like to find said object unless I really need your help :D

Ah, I see. Perhaps they were conducting some field exploration and testing when they came under attack, or they were slowly infected/infiltrated by the organisms living in the caverns?

Anyhow, the scene where she's going down the lift (after switching out of her clothes) could hardly be seen as it was rather dark, but the video made by Cryptid Hybrid on YouTube on the 15th of July seems to show that scene clearly (this observation was for the demo you had put up on Monday, so I'll be checking it again and playing through your latest demo just to be sure).

I look forward to playing the full game once it's out, and I will see if I can get the 3rd object or not :)

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Well, now I'm kinda interested in what items you mean, I can give you more hints if you contact me through a direct message (if such a thing exists on this site) or https://twitter.com/ApapappaGames or apapappa.games@gmail.com. :)

Yeah, the field exploration thing is something like what I was thinking.

I noticed that it was dark on another youtube video aswell, not really sure what is causing this but I'm guessing it has to do with shaders and graphics cards outputting different results.

Anyway, glad you seem to like the game! :)

I think for what I could play it's an interesting game. You can tell it was heavily inspired by Metroid. I would have played a lot more but, I got to one point where I jumped down a shaft and, then got stuck. Both doors were locked with nothing to do at that moment. I tried to jump back up but, fell down again and, again by the time I did manage to make it back up it did the screen black transition thing and, immediatly I was thrown back down the hole. I raged and, gave up haha.

Well, I think you were going about it the wrong way when trying to climb up the shaft, you were supposed to jump to the next ledge straight out of the ledge grab without standing on it. I think I'm going to change it a bit and block the player from being able to stand in between the ledges to try and make it more obvious what to do. :) I've also removed the platform which you bumped your head on and got sent down again (will be included in the next update). Anyway, thanks for trying the game out! Also, I can assure you there is more to do in the demo. ;)

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 10
for object o_LightingController:

Trying to use non-existing surface.
at gml_Object_o_LightingController_Other_20
############################################################################################

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_Blur

D3DXCompile failed - result

at gml_Script_sc_SurfaceBlurv2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sc_SurfaceBlurv2 (line 0)
gml_Object_o_AmbientOcclusionController_Other_21


Help?

(1 edit)

Hey, sorry about that. It looks like there is a missing shader compile check, if you don't want to wait for an update with a fix - you can try going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" then open settings.ini and replace gfx_AO="1" with gfx_AO="0".

Edit: Looks like there is more to it than that, you might have to wait for the update.

I actually didn't read the description before playing and my first though of the game was "yeah, this is like Metroid and Castlevania". It also reminded me of an Alien movie. Very well-made game, with the detailed graphics and well-thought out controls, and not forgetting the lengthy cutscene sequences.

We'd like to see this game in our Game Development World Championship!

Hey, glad you like the game!

Yeah, it's a lot like metroid but hopefully not too much like it.

I'm not really familiar with GDWC so you could contact me at apapappa.games@gmail.com or a https://twitter.com/ApapappaGames direct message if you have any information to share, or just write it here if it doesn't need to be in private. :)

As promised, made a video. Only died ONCE at the boss. :) Keep on the good dev work! 


(+1)

Thanks! I left a comment in response on youtube. :)

Hey! Played some of this on my channel. :D

Hey, nice! I'll check it out. :)