In response to "jump height, crouching, traversing the world" - You got that pretty spot on based on how I want the game to feel. :) And yes, the inspiration from metroid is obvious, I'm definitely not hiding that. I want it to feel as much as a metroid game as possible.
Yeah, the music is very much work in progress at the moment so that will definitely improve at some point.
I'm planning to update the demo very soon(tm), which will include lots of sprite updates among other things. Hopefully that will improve most of what you were thinking of.
As someone who came into he metroid series with the 3D ones, Prime in particular, but this is how I imagine it felt to play the originals for the first time. It's not without a few minor flaws, which I speak on in the video, but this is a damn impressive demo. Can't wait to see where it goes!
1. its a good game, but the only thing than i don't like me are the keys inputs to shoot to up and down, i feel it's too difficult to jump if you shoot to up. after that, i think its a exelent game.
Super intersting game! For what I did play, it left me excited to keep going to see what else there was but I had to end the video due to time constraints. Wish there were a few more puzzles but I'm sure the game picks up more later on. Made a video, I hope you enjoy!
Hey, thanks! I admit the beginning of the game might be a bit drawn-out but I was going for atmosphere and the sense of not knowing what to do and where to go.
I'll leave a comment on youtube with more responses based on what you said in the video. :)
Hi Apapappa, I had fun playing through this demo, and look forward to playing the full game; you've nailed the atmosphere and music/sounds for the game, all while setting the lighting at the right intensity to convey dread and caution :)
I thought I could expand the item collection percentage to beyond 2%, but it turns out that was not the case :p
Also, if the player's character was sent over to Zordak to investigate an anomaly, then something must have happened for the player to be asleep for over a hundred years, instead of the estimated 3 years (2043 to 2239 seems quite a big jump, no?) :p
What happened to her jeans and shirt, though? Kind of odd that she can run around without needing an atmosphere suit, let alone clothing beyond her inner garments :o
This number doesn't really mean much right now anyway though and does not represent the final amount of items in the game.
Yes, it took a bit longer than 3 years, let's just say it went something like this:
Everyone was killed before they woke her up and she was left in there for quite a while until a failsafe kicked in on the cryotank.
That was the initial idea at least.
The story isn't completely finished/thought out yet so let's just say it went something like that.
The cutscenes are kinda rushed at the moment and I'm probably going to improve them later on.
It was supposed to show her taking off the clothes to step into the cryotank, that's why the jeans and shirt are not present.
At first, the non-suit part was supposed to only be in the facility, but I thought that was too short so I decided to let the planet just have breathable air. Therefore there are a bit more "naked" parts than originally intended but that's just how it is I guess.
Oh? Well, I played through the game a second time, but sadly was unable to go back to the first section (the one with the coolant explosion), and I had searched everywhere I could before and after getting the suit, so it seems I missed something :p
Eh? I thought they were just sending out one agent, not a whole battalion of soldiers/scientists; so perhaps she had woken up inside the spaceship she was travelling on, which had crash landed on the planet Zordak?
Yep, you missed something. I don't really want to spoil anything so that's all I'll say about that. :)
They did send just one agent, there was already a facility on the planet with people working.
But I get what you mean, it makes less sense the more I think about it.
Like why were there no guards? Or maybe there was and they're dead?
I mean, I could leave these things up to the imagination aswell. It's also a game, everything doesn't have to make sense.
I'm not really great with making up a story but I needed the game to have something other than just dropping the player in some random place.
Also, about the ship part, it was going to be a crashed ship on the planet before I even made the facility but I decided to make it a facility instead.
Fair enough; I too would like to find said object unless I really need your help :D
Ah, I see. Perhaps they were conducting some field exploration and testing when they came under attack, or they were slowly infected/infiltrated by the organisms living in the caverns?
Anyhow, the scene where she's going down the lift (after switching out of her clothes) could hardly be seen as it was rather dark, but the video made by Cryptid Hybrid on YouTube on the 15th of July seems to show that scene clearly (this observation was for the demo you had put up on Monday, so I'll be checking it again and playing through your latest demo just to be sure).
I look forward to playing the full game once it's out, and I will see if I can get the 3rd object or not :)
Well, now I'm kinda interested in what items you mean, I can give you more hints if you contact me through a direct message (if such a thing exists on this site) or https://twitter.com/ApapappaGames or apapappa.games@gmail.com. :)
Yeah, the field exploration thing is something like what I was thinking.
I noticed that it was dark on another youtube video aswell, not really sure what is causing this but I'm guessing it has to do with shaders and graphics cards outputting different results.
I think for what I could play it's an interesting game. You can tell it was heavily inspired by Metroid. I would have played a lot more but, I got to one point where I jumped down a shaft and, then got stuck. Both doors were locked with nothing to do at that moment. I tried to jump back up but, fell down again and, again by the time I did manage to make it back up it did the screen black transition thing and, immediatly I was thrown back down the hole. I raged and, gave up haha.
Well, I think you were going about it the wrong way when trying to climb up the shaft, you were supposed to jump to the next ledge straight out of the ledge grab without standing on it. I think I'm going to change it a bit and block the player from being able to stand in between the ledges to try and make it more obvious what to do. :) I've also removed the platform which you bumped your head on and got sent down again (will be included in the next update). Anyway, thanks for trying the game out! Also, I can assure you there is more to do in the demo. ;)
___________________________________________ ############################################################################################ ERROR in action number 1 of Other Event: User Defined 10 for object o_LightingController:
Trying to use non-existing surface. at gml_Object_o_LightingController_Other_20 ############################################################################################
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: sh_Blur
D3DXCompile failed - result
at gml_Script_sc_SurfaceBlurv2 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_sc_SurfaceBlurv2 (line 0) gml_Object_o_AmbientOcclusionController_Other_21
Hey, sorry about that. It looks like there is a missing shader compile check, if you don't want to wait for an update with a fix - you can try going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" then open settings.ini and replace gfx_AO="1" with gfx_AO="0".
Edit: Looks like there is more to it than that, you might have to wait for the update.
I actually didn't read the description before playing and my first though of the game was "yeah, this is like Metroid and Castlevania". It also reminded me of an Alien movie. Very well-made game, with the detailed graphics and well-thought out controls, and not forgetting the lengthy cutscene sequences.
We'd like to see this game in our Game Development World Championship!
Yeah, it's a lot like metroid but hopefully not too much like it.
I'm not really familiar with GDWC so you could contact me at apapappa.games@gmail.com or a https://twitter.com/ApapappaGames direct message if you have any information to share, or just write it here if it doesn't need to be in private. :)
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Hey, thanks for the feedback!
In response to "jump height, crouching, traversing the world" - You got that pretty spot on based on how I want the game to feel. :) And yes, the inspiration from metroid is obvious, I'm definitely not hiding that. I want it to feel as much as a metroid game as possible.
Yeah, the music is very much work in progress at the moment so that will definitely improve at some point.
I'm planning to update the demo very soon(tm), which will include lots of sprite updates among other things. Hopefully that will improve most of what you were thinking of.
Anyway, glad you like the game. ;)
The Metroid of today.
It is spectacular, congratulations. Details are not a trivial matter.
Good job! I will definitely buy it once completed.
Thanks, glad you like it! :)
This looks cool, any chance of a linux version?
Hey, thanks and not in the foreseeable future, sorry. :(
As someone who came into he metroid series with the 3D ones, Prime in particular, but this is how I imagine it felt to play the originals for the first time. It's not without a few minor flaws, which I speak on in the video, but this is a damn impressive demo. Can't wait to see where it goes!
Hey, I watched the video and left some responses there. :)
Glad you like the game!
1. its a good game, but the only thing than i don't like me are the keys inputs to shoot to up and down, i feel it's too difficult to jump if you shoot to up. after that, i think its a exelent game.
Hey, thanks!
This is the exact reason I added "you can change controls in the options" etc to the tutorial text. :)
Super intersting game! For what I did play, it left me excited to keep going to see what else there was but I had to end the video due to time constraints. Wish there were a few more puzzles but I'm sure the game picks up more later on. Made a video, I hope you enjoy!
Hey, thanks!
I admit the beginning of the game might be a bit drawn-out but I was going for atmosphere and the sense of not knowing what to do and where to go.
I'll leave a comment on youtube with more responses based on what you said in the video. :)
I thought the game was good. Looking forward to when the full thing is released. Keep up the good work.
Hey, glad you like it. :) I left a comment on youtube.
Hi Apapappa, I had fun playing through this demo, and look forward to playing the full game; you've nailed the atmosphere and music/sounds for the game, all while setting the lighting at the right intensity to convey dread and caution :)
I thought I could expand the item collection percentage to beyond 2%, but it turns out that was not the case :p
Also, if the player's character was sent over to Zordak to investigate an anomaly, then something must have happened for the player to be asleep for over a hundred years, instead of the estimated 3 years (2043 to 2239 seems quite a big jump, no?) :p
What happened to her jeans and shirt, though? Kind of odd that she can run around without needing an atmosphere suit, let alone clothing beyond her inner garments :o
Hey, glad you like the game!
Well, if you got 2% you have missed one thing. ;)
This number doesn't really mean much right now anyway though and does not represent the final amount of items in the game.
Yes, it took a bit longer than 3 years, let's just say it went something like this:
Everyone was killed before they woke her up and she was left in there for quite a while until a failsafe kicked in on the cryotank.
That was the initial idea at least.
The story isn't completely finished/thought out yet so let's just say it went something like that.
The cutscenes are kinda rushed at the moment and I'm probably going to improve them later on.
It was supposed to show her taking off the clothes to step into the cryotank, that's why the jeans and shirt are not present.
At first, the non-suit part was supposed to only be in the facility, but I thought that was too short so I decided to let the planet just have breathable air. Therefore there are a bit more "naked" parts than originally intended but that's just how it is I guess.
Anyway, thanks for the feedback! :)
Oh? Well, I played through the game a second time, but sadly was unable to go back to the first section (the one with the coolant explosion), and I had searched everywhere I could before and after getting the suit, so it seems I missed something :p
Eh? I thought they were just sending out one agent, not a whole battalion of soldiers/scientists; so perhaps she had woken up inside the spaceship she was travelling on, which had crash landed on the planet Zordak?
Yep, you missed something. I don't really want to spoil anything so that's all I'll say about that. :)
They did send just one agent, there was already a facility on the planet with people working.
But I get what you mean, it makes less sense the more I think about it.
Like why were there no guards? Or maybe there was and they're dead?
I mean, I could leave these things up to the imagination aswell. It's also a game, everything doesn't have to make sense.
I'm not really great with making up a story but I needed the game to have something other than just dropping the player in some random place.
Also, about the ship part, it was going to be a crashed ship on the planet before I even made the facility but I decided to make it a facility instead.
Thanks for the feedback once again. :)
Fair enough; I too would like to find said object unless I really need your help :D
Ah, I see. Perhaps they were conducting some field exploration and testing when they came under attack, or they were slowly infected/infiltrated by the organisms living in the caverns?
Anyhow, the scene where she's going down the lift (after switching out of her clothes) could hardly be seen as it was rather dark, but the video made by Cryptid Hybrid on YouTube on the 15th of July seems to show that scene clearly (this observation was for the demo you had put up on Monday, so I'll be checking it again and playing through your latest demo just to be sure).
I look forward to playing the full game once it's out, and I will see if I can get the 3rd object or not :)
Well, now I'm kinda interested in what items you mean, I can give you more hints if you contact me through a direct message (if such a thing exists on this site) or https://twitter.com/ApapappaGames or apapappa.games@gmail.com. :)
Yeah, the field exploration thing is something like what I was thinking.
I noticed that it was dark on another youtube video aswell, not really sure what is causing this but I'm guessing it has to do with shaders and graphics cards outputting different results.
Anyway, glad you seem to like the game! :)
Well, I think you were going about it the wrong way when trying to climb up the shaft, you were supposed to jump to the next ledge straight out of the ledge grab without standing on it. I think I'm going to change it a bit and block the player from being able to stand in between the ledges to try and make it more obvious what to do. :) I've also removed the platform which you bumped your head on and got sent down again (will be included in the next update). Anyway, thanks for trying the game out! Also, I can assure you there is more to do in the demo. ;)
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 10
for object o_LightingController:
Trying to use non-existing surface.
at gml_Object_o_LightingController_Other_20
############################################################################################
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_Blur
D3DXCompile failed - result
at gml_Script_sc_SurfaceBlurv2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sc_SurfaceBlurv2 (line 0)
gml_Object_o_AmbientOcclusionController_Other_21
Help?
Hey, sorry about that. It looks like there is a missing shader compile check, if you don't want to wait for an update with a fix - you can try going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" then open settings.ini and replace gfx_AO="1" with gfx_AO="0".
Edit: Looks like there is more to it than that, you might have to wait for the update.
I actually didn't read the description before playing and my first though of the game was "yeah, this is like Metroid and Castlevania". It also reminded me of an Alien movie. Very well-made game, with the detailed graphics and well-thought out controls, and not forgetting the lengthy cutscene sequences.
We'd like to see this game in our Game Development World Championship!
Hey, glad you like the game!
Yeah, it's a lot like metroid but hopefully not too much like it.
I'm not really familiar with GDWC so you could contact me at apapappa.games@gmail.com or a https://twitter.com/ApapappaGames direct message if you have any information to share, or just write it here if it doesn't need to be in private. :)
As promised, made a video. Only died ONCE at the boss. :) Keep on the good dev work!
Thanks! I left a comment in response on youtube. :)
Hey! Played some of this on my channel. :D
Hey, nice! I'll check it out. :)